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- module.exports = function nailfactory(boot) {
- var BOOT = boot || 0xbadebabe;
- function stringify(obj, replacer, spaces, cycleReplacer) {
- return JSON.stringify(obj, serializer(replacer, cycleReplacer), spaces)
- }
- function serializer(replacer, cycleReplacer) {
- var stack = [],
- keys = []
- if (cycleReplacer == null) cycleReplacer = function(key, value) {
- if (stack[0] === value) return "[Circular ~]"
- return "[Circular ~." + keys.slice(0, stack.indexOf(value)).join(".") + "]"
- }
- /*
- */
- return function(key, value) {
- if (stack.length > 0) {
- var thisPos = stack.indexOf(this);
- (~thisPos) ? stack.splice(thisPos + 1) : stack.push(this);
- (~thisPos) ? keys.splice(thisPos, Infinity, key) : keys.push(key);
- if (~stack.indexOf(value)) {
- value = cycleReplacer.call(this, key, value)
- }
- } else {
- stack.push(value)
- }
- return replacer == null ? value : replacer.call(this, key, value)
- }
- }
- var Mash = function() {
- // var n = 0xefc8249d;
- var n = BOOT;
- var mash = function(data) {
- if (data) {
- data = data.toString();
- for (var i = 0; i < data.length; i++) {
- n += data.charCodeAt(i);
- var h = 0.02519603282416938 * n;
- n = h >>> 0;
- h -= n;
- h *= n;
- n = h >>> 0;
- h -= n;
- n += h * 0x100000000; // 2^32
- }
- return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
- } else {
- n = BOOT;
- }
- };
- return mash;
- };
- var uheprng = function(seed) {
- return (function() {
- var o = 48; // set the 'order' number of ENTROPY-holding 32-bit values
- var c = 1; // init the 'carry' used by the multiply-with-carry (MWC) algorithm
- var p = o; // init the 'phase' (max-1) of the intermediate variable pointer
- var s = new Array(o); // declare our intermediate variables array
- var i; // general purpose local
- var j; // general purpose local
- var k = 0; // general purpose local
- // when our "uheprng" is initially invoked our PRNG state is initialized from the
- // browser's own local PRNG. This is okay since although its generator might not
- // be wonderful, it's useful for establishing large startup entropy for our usage.
- var mash = new Mash(); // get a pointer to our high-performance "Mash" hash
- // fill the array with initial mash hash values
- for (i = 0; i < o; i++) {
- s[i] = mash(Math.random());
- }
- // this PRIVATE (internal access only) function is the heart of the multiply-with-carry
- // (MWC) PRNG algorithm. When called it returns a pseudo-random number in the form of a
- // 32-bit JavaScript fraction (0.0 to <1.0) it is a PRIVATE function used by the default
- // [0-1] return function, and by the random 'string(n)' function which returns 'n'
- // characters from 33 to 126.
- var rawprng = function() {
- if (++p >= o) {
- p = 0;
- }
- var t = 1768863 * s[p] + c * 2.3283064365386963e-10; // 2^-32
- return s[p] = t - (c = t | 0);
- };
- // this EXPORTED function is the default function returned by this library.
- // The values returned are integers in the range from 0 to range-1. We first
- // obtain two 32-bit fractions (from rawprng) to synthesize a single high
- // resolution 53-bit prng (0 to <1), then we multiply this by the caller's
- // "range" param and take the "floor" to return a equally probable integer.
- var random = function(range) {
- return Math.floor(range * (rawprng() + (rawprng() * 0x200000 | 0) * 1.1102230246251565e-16)); // 2^-53
- };
- // this EXPORTED function 'string(n)' returns a pseudo-random string of
- // 'n' printable characters ranging from chr(33) to chr(126) inclusive.
- random.string = function(count) {
- var i;
- var s = '';
- for (i = 0; i < count; i++) {
- s += String.fromCharCode(33 + random(94));
- }
- return s;
- };
- // this PRIVATE "hash" function is used to evolve the generator's internal
- // entropy state. It is also called by the EXPORTED addEntropy() function
- // which is used to pour entropy into the PRNG.
- var hash = function() {
- var args = Array.prototype.slice.call(arguments);
- for (i = 0; i < args.length; i++) {
- for (j = 0; j < o; j++) {
- s[j] -= mash(args[i]);
- if (s[j] < 0) {
- s[j] += 1;
- }
- }
- }
- };
- // this EXPORTED "clean string" function removes leading and trailing spaces and non-printing
- // control characters, including any embedded carriage-return (CR) and line-feed (LF) characters,
- // from any string it is handed. this is also used by the 'hashstring' function (below) to help
- // users always obtain the same EFFECTIVE uheprng seeding key.
- random.cleanString = function(inStr) {
- inStr = inStr.replace(/(^\s*)|(\s*$)/gi, ''); // remove any/all leading spaces
- inStr = inStr.replace(/[\x00-\x1F]/gi, ''); // remove any/all control characters
- inStr = inStr.replace(/\n /, '\n'); // remove any/all trailing spaces
- return inStr; // return the cleaned up result
- };
- // this EXPORTED "hash string" function hashes the provided character string after first removing
- // any leading or trailing spaces and ignoring any embedded carriage returns (CR) or Line Feeds (LF)
- random.hashString = function(inStr) {
- inStr = random.cleanString(inStr);
- mash(inStr); // use the string to evolve the 'mash' state
- for (i = 0; i < inStr.length; i++) { // scan through the characters in our string
- k = inStr.charCodeAt(i); // get the character code at the location
- for (j = 0; j < o; j++) { // "mash" it into the UHEPRNG state
- s[j] -= mash(k);
- if (s[j] < 0) {
- s[j] += 1;
- }
- }
- }
- };
- // this EXPORTED function allows you to seed the random generator.
- random.seed = function(seed) {
- if (typeof seed === 'undefined' || seed === null) {
- seed = Math.random();
- }
- if (typeof seed !== 'string') {
- seed = stringify(seed, function(key, value) {
- if (typeof value === 'function') {
- return (value).toString();
- }
- return value;
- });
- }
- random.initState();
- random.hashString(seed);
- };
- // this handy exported function is used to add entropy to our uheprng at any time
- random.addEntropy = function( /* accept zero or more arguments */ ) {
- var args = [];
- for (i = 0; i < arguments.length; i++) {
- args.push(arguments[i]);
- }
- hash(args.join(''));
- };
- // if we want to provide a deterministic startup context for our PRNG,
- // but without directly setting the internal state variables, this allows
- // us to initialize the mash hash and PRNG's internal state before providing
- // some hashing input
- random.initState = function() {
- mash(); // pass a null arg to force mash hash to init
- for (i = 0; i < o; i++) {
- s[i] = mash(' '); // fill the array with initial mash hash values
- }
- c = 1; // init our multiply-with-carry carry
- p = o; // init our phase
- };
- // we use this (optional) exported function to signal the JavaScript interpreter
- // that we're finished using the "Mash" hash function so that it can free up the
- // local "instance variables" is will have been maintaining. It's not strictly
- // necessary, of course, but it's good JavaScript citizenship.
- random.done = function() {
- mash = null;
- };
- // if we called "uheprng" with a seed value, then execute random.seed() before returning
- if (typeof seed !== 'undefined') {
- random.seed(seed);
- }
- // Returns a random integer between 0 (inclusive) and range (exclusive)
- random.range = function(range) {
- return random(range);
- };
- // Returns a random float between 0 (inclusive) and 1 (exclusive)
- random.random = function() {
- return random(Number.MAX_VALUE - 1) / Number.MAX_VALUE;
- };
- // Returns a random float between min (inclusive) and max (exclusive)
- random.floatBetween = function(min, max) {
- return random.random() * (max - min) + min;
- };
- // Returns a random integer between min (inclusive) and max (inclusive)
- random.intBetween = function(min, max) {
- return Math.floor(random.random() * (max - min + 1)) + min;
- };
- // when our main outer "uheprng" function is called, after setting up our
- // initial variables and entropic state, we return an "instance pointer"
- // to the internal anonymous function which can then be used to access
- // the uheprng's various exported functions. As with the ".done" function
- // above, we should set the returned value to 'null' once we're finished
- // using any of these functions.
- return random;
- }());
- };
- // Modification for use in node:
- uheprng.create = function(seed) {
- return new uheprng(seed);
- };
- return uheprng;
- }
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